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Rob Boirun

Design portfolio

Sites and games

I set the concept, the type and the system, then ship it in code myself with AI coding tools. Here that means a product site that unboxes a kitchen in 11 scroll chapters, two browser games and two editorial sites. Every image is a capture of the live site.

01

backyard.kitchen

Web Design ·
Astro, GSAP, Lenis, React

A portable outdoor kitchen is hard to picture from a spec sheet; a buyer needs to see it go from a crate to a working bar. I structured the homepage like a phone launch, a cinematic product reveal in numbered chapters, so the scroll itself is the demo. An amber-on-black palette keeps the whole page in the evening, where the product gets used.

02

CrowdSurfer

Game · Graphic Design ·
JavaScript, Matter.js, Vercel

A physics puzzle game has to sound loud before anyone presses play. I gave it a punk gig-poster identity, a neon gradient wordmark over a dark club, so the page reads like a show flyer rather than a game menu. The key art is AI-generated to my direction, and the page says so.

03

H2OInsider

Web Design ·
Next.js, MDX, Tailwind CSS

A review site has to look like it answers to the reader before anyone reads a word of it. I gave it an editorial front page instead of a shop window, with large high-contrast serif headlines, a red italic standfirst, and deep water blue behind them.

04

BoozeMakers

Web Design ·
Next.js, Supabase, Tailwind CSS

A spirits magazine should feel like a good bar after dark, not a price-comparison table. I set it in a dark editorial look, with a serif wordmark and one amber accent carrying the buttons, rules and highlights.

05

RocketCity.cc

Game ·
Vite, JavaScript, Three.js, 3DTilesRendererJS, Vercel

Flight games are either expensive simulators or generic arcade titles set in invented places. Neither lets someone fly over the streets they actually know. Photorealistic 3D city data makes that possible in a browser, with no install and nothing to buy.